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[Z936.Ebook] PDF Ebook Cocoa Programming for Mac OS X, by Aaron Hillegass

PDF Ebook Cocoa Programming for Mac OS X, by Aaron Hillegass

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Cocoa Programming for Mac OS X, by Aaron Hillegass

Cocoa Programming for Mac OS X, by Aaron Hillegass



Cocoa Programming for Mac OS X, by Aaron Hillegass

PDF Ebook Cocoa Programming for Mac OS X, by Aaron Hillegass

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Cocoa Programming for Mac OS X, by Aaron Hillegass

Apple's Cocoa framework and tools are indispensable to every developer who wants to take full advantage of Mac OS X's features and performance, and get applications to market rapidly. However, Cocoa has a steep learning curve, and the official documentation leaves much to be desired. Now, Cocoa insider Aaron Hillegass presents the first start-to-finish guide for serious Cocoa development. In this book, Hillegass leverages his experience as the creator of the world's first independent Cocoa training course, anticipating the questions that real-world developers ask about Cocoa -- and offering deep insight into the design patterns that give Cocoa its extraordinary power and elegance. He begins with an overview of Cocoa's goals, capabilities, and toolset. Learn how to use Cocoa's Project Builder to track all of your application's diverse resources, edit code, and compile and run applications. Master the Cocoa Interface Builder: leverage the full capabilities of Mac OS X's breakthrough Aqua interface, then go beyond "windows and widgets" to create classes and edit their attributes.Hillegass gives experienced C and object-oriented developers all the skills they need to use Objective-C, the preferred language for Cocoa development. Coverage includes: custom views; responders and keyboard events; fonts and NSString; pasteboards; categories; compilation with the GNU C (gcc) compiler; debugging with the GNU debugger (gdb); and much more. The book includes extensive code examples; most in Objective-C, some in Java.

  • Sales Rank: #3940735 in Books
  • Published on: 2001-12-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.10" w x 7.30" l, 1.85 pounds
  • Binding: Paperback
  • 416 pages

Amazon.com Review
Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).

From the Back Cover

The practical guide everyone says you need!

"The most comprehensive guide to developing Cocoa available. For the developer new to Cocoa, it provides an excellent introduction that will lead to success with the world's best object-oriented development tools. For those familiar with Cocoa, the excellent organization and presentation make the book invaluable as a reference tool."

--Bill Bumgarner, Cofounder, CodeFab

With the arrival of Mac OS X, Apple now has a modern operating system that calls for advanced programming capability. To take full advantage of the exciting and innovative features of OS X, Apple recommends a development framework known as Cocoa. Cocoa is a powerful collection of object-oriented tools and libraries that makes developing applications a much faster process. Mastery of Cocoa is absolutely essential for anyone doing serious development work for the Macintosh.

"Mac OS X and Cocoa are going to revolutionize the world of software development in the coming years... Aaron Hillegass's book is without a doubt the best aid to learning this technology."

--Erik J. Barzeski, Editor, CocoaDevCentral.com

New technologies often have a steep learning curve and do not always come with complete instructions on how to get started or how to overcome common obstacles. Enter Cocoa(R) Programming for Mac(R) OS X, which shows you precisely how to put Cocoa to work.

"Reading this book is the absolute best way to learn how to harness the power of this amazing technology."

--Andrew Stone, President, Stone Design, www.stone.com

Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Using a tutorial format, it takes you, step-by-step, through five applications and an InterfaceBuilder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the advantages of working with Cocoa in object-oriented software development environments.



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About the Author

Aaron Hillegass, who worked at NeXT and Apple, now teaches popular Cocoa programming classes at Big Nerd Ranch. At NeXT, he wrote the first course on OpenStep, the predecessor to today's Cocoa tools.This book is based on the Big Nerd Ranch course and is influenced by more than a decade of work with OpenStep and Cocoa.



Most helpful customer reviews

91 of 102 people found the following review helpful.
Disappointing - The Best of a Bad Bunch
By commiepinkofag
I had high hopes for the 4th edition of this book. The authors clearly have considerable expertise, but the book isn't particularly well written and suffers from all the typical maladies of tech publishing: poorly organized, badly designed, full of errors, cheaply printed, and overpriced. Rather than improving on version 3, it's a slapdash edit thrown together merely to include changes Apple made to Xcode and the compiler in 2011. It reads like a promising middle draft of what might have been a terrific book.

In general, Big Nerd Ranch's books have the feel of something assembled from classroom materials. This is unfortunate - one suspects the classes are terrific, but a great book takes more than that and great teachers are not necessarily good writers. (And engineers almost never are.) In particular, there are far too many rabbits pulled out of way too many hats - "do this - wow!", "do that - kaboom!" - with insufficient background. Demos work great in the classroom where one can ask direct questions, but I'd prefer a book that takes a problem solving approach with clearly defined goals and equally explicit explanations of why certain approaches are superior to others.

The best parts of the book are "Curious" and "Challenge" sections at the end of each chapter, which require independent thought and adapting concepts and techniques to serve actual needs. Would that the whole book had taken that approach. The worst part is the graphic design - the procedural instructions laid out in running text are unnecessarily difficult to follow and the reduced low-resolution screen shots are often barely legible. (Where did publishers get the idea that 72 dpi screen shots are acceptable in a $30 book?) Presenting this sort of information well in a 7" x 9" format is a difficult challenge the book's design fails to meet.

Certainly "Cocoa Programming for Mac OS X, 4th Edition" is better than the competition, but that's damning with faint praise. I found it difficult to use not least of all due to the nagging urge to rewrite it. But whatever the book's flaws, the tone of the writing is just right, the authors are clearly great guys who know their stuff, and they should be complimented for facing up to a difficult subject without any condescending "for Dummies" BS. There's a great deal of useful information I'm sure I'll benefit from revisiting it as my own expertise increases, but in general, the bar for tech writing is set way too low.

3 of 3 people found the following review helpful.
Fine training for intermediate or advanced programmers
By Jack Repenning
This book really is one of the best technical training books I've seen. The development is logical and clear. The detail level is good for anyone with a bit of basic C/Objective-C/C++/Java experience.
At the same time, while by no means a complete reference manual (those are on-line anyway, bundled with the developer tools), the book is very usable for the more-experienced developer. I've been programming professionally in C/C++/Java for 15 years or so, and found myself leaping ahead to advanced chapters (for example, to add a "sheet" to my growing app). This worked very well, and it's unusual for one book to work both for novice and expert, both sequentially and by random access.
The style is personal and personable. Possibly just a shade too much so: the principal flaw of the book is that Mr. Hillegass is still a bit caught up in some "object oriented" turf wars of a decade or so ago. If you want to learn to do object-oriented programming, or even what it is, this is quite the wrong place to go. And the worst of that problem is that the presentation seems to claim to be "OO" without either mentioning or demonstrating the modularity and suitability of design that are the actual roots of "OO".

12 of 13 people found the following review helpful.
Excellent Introduction
By A Customer
Cocoa Programming for Mac OS X is a GREAT way to learn the basics of programming Mac OS X! I've been a Mac user since 1988, but have always been terrified of programming it. Instead I'd gone the evil route and programmed Delphi for Windows. NO MORE. I'm excited about programming my Macs!
THE BAD
The title is probably a misnomer, which is causing a lot of the negative feedback here. "Complete Introduction to the Power Of Cocoa" would have been more appropriate. This book isn't any type of reference book. Nor is it a text on programming philosophy. Nor is it a "Learn Objective-C" manual. And it's not a comprehensive "learn everything about Cocoa" book. My positive remarks about these perceived liabilities are in "THE GOOD" paragraphs below.
There ARE some typos in the book, but no real errors in the code that I've discovered. In many chapters, you're adding to a program you've built from an earlier chapter. On two or three occasions, variable names in the "new" chapter are different from the "old" chapter. But when doing the build, it became quite obvious and wasn't really much of an impediment -- if you can't follow the program flow and detect the problem by time you reach these chapters, you probably rushed or shouldn't be programming! Still, though, it IS a legitimate "bug" in the book.
It's probaby useful that you know something about object-oriented programming. I don't mean knowing C or C++ or Objective-C -- just know a little about object-oriented concepts. Chances are, if you're a modern programmer, you already know enough to make this "bad" point meaningless. If you're a very advanced object-oriented programmer, you may want to FORGET some of what you know to appreciate the pure simplicity of the Objective-C/Cocoa object model!
THE GOOD
It's an in-depth introduction to programming Cocoa in Objective-C. It will get you excited. It will spark your imagination as you work through the example code. You will want to learn Cocoa and forget everything else.
If you know programming in general, you probably DON'T need to know C or C++ or even Objective-C prior to working with this book. I came to it with an Object Pascal background with no working knowledge of C. If you can THINK then you can pick up Objective-C as you work through the book. It's REALLY very simple, even in comparison to Object Pascal.
The book is very well supported on the website. There's even a page-search function with errata and user-feedback in case you get in trouble. I've used it for help with a couple of the chapter "challenges."
RECOMMENDATIIONS
Buy this book, and work through it, and try the challenges. You'll often HAVE TO work through the Cocoa documentation to do the challenges, but this is good because you'll need to learn how to use the documentation to do any serious work.
When you're done with the book, you'll be confident and thrilled, and be ready to buy a true reference book (which I'm just getting ready to do!).

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